But Elements is chained to the less powerful Revel architecture. (That's partly because Apple doesn't sync videos via Photostream.) To get them from one device to the other I had to create a new project in Clip on the iPhone and add the videos, then it synced the project, and therefore the media.Īt least for the moment, Adobe Premiere Clip's mode of operation seems to be more of a match for Adobe Premiere Elements than Premiere Pro. Furthermore, if I have video(s) on my iPhone that I want to edit on my, I can't just sync them via CC, much less any other service. I also wish it could directly upload a rendered video to Creative Cloud so that it appears as an asset for your CC workflow. Though trims and adjustments are nondestructive, sometimes you just change - or delete - things accidentally. The most serious omission from the product has to be undo/redo. Adobe uses Creative Cloud to sync Clips and assets in the background - they're never visible in your CC folder. Otherwise, the apps work identically, and changes made on one device cascade seamlessly to the other. In an odd turn, the app only works in landscape orientation, while the iPhone app is cramped into portrait with a tiny preview and operational panels (such as for the effects) that obscure the video. Forget about any precision it doesn't even provide basics like a time code readout or frame-by-frame navigation so that you can find the proper location for splitting or trimming. For each clip you have a slider that lets you trim from either side. Once you've got your media lined up - you can always add, delete or drag and drop clips to rearrange them - you're presented with the central workspace. Although the company just released a "preview" of its Creative Cloud app for Android, you can't upload. Note that to get the video into the app you have to operate outside Adobe's ecosystem. It did open a video shot with my phone, but couldn't deal with even a small AVCHD file. But the app doesn't tell you what they are in advance it's all trial and error. As you'd expect, there are some size limitations on the files it can open. You start by creating a new project, then select the photos and videos you wish to add to it your media location options are whatever's on your current device, something you shoot on the fly with the current device, or media residing in your Creative Cloud assets.
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